Cards

Cards

A collected listing of card and card effects for Artifact Comics decks with available search. This is a work in progress!


Cantrip
HP: 24
Power: "Fickle Fae Feline" Cantrip deals 1 target 1 energy, melee, or psychic damage. If you played a trick this turn, this damage is irreducible.
{ One target deals themselves 1 psychic damage.
{ One player draws 2 cards, then discards 1.
{ One hero regains 2 HP - provided they give Cantrip catnip.


Cabana Cantrip
HP: 24
Power: "Fun of a Beach" Discard a card. If a trick was discarded this way, Cantrip deals 1 target 2 radiant damage. Otherwise, you and another player draw a card.
{ One hero regains 1 HP.
{ Destroy an environment card.
{ Reveal and replace the top card of a deck. If it matches a keyword with the top of its trash, play it.


Cantrip 1929
HP: 25
Power: "Cat Scratch Fever" At the start of your next turn, play a card. If that card has a power, you may use it.
{ One player may play a card. If that card has a power, they may use it.
{ Two targets deal each other 1 melee damage.
{ One player may discard their hand and draw 3 cards.


Containment Corp. Cantrip
HP: 28
Power: "Mechanized Mischief" The next time Cantrip is dealt damage, play a trick, or draw or discard a card. If a trick was discarded this way, play a card.
{ One hero deals up to 3 targets 1 irreducible energy damage each.
{ One player may destroy one of their cards in play. If they do, they may draw a card and play a card.
{ Reduce the next damage dealt to each hero target by 2.


Fate Unbound Cantrip
HP: 23
Power: "Fae Fortune" One player discards 1 card. They may move a card from their trash with the same keywords to the top of their deck. Otherwise, they draw a card and their hero regains 1 HP.
{ One player may swap their hero character card with another variant. If they do, one target deals itself 2 irreducible psychic damage.
{ One player discards up to 3 cards. Another player draws as many cards as were discarded this way.
{ Reveal the top 2 cards of a hero deck. If both cards share a keyword, put 1 into that player's hand and replace or discard the other. Otherwise, discard the revealed cards and their hero regains 2 HP.


Hellcat Cantrip
HP: 28
Power: "Catnip Taker" Draw 2 cards. Discard 1 card. If a trick was discarded this way, one target regains 1 HP. If a catnip card was discarded this way, /Cantrip/ deals one target 3 infernal damage.
{ One target regains 1 HP and deals another target 2 infernal damage.
{ Each player may discard a card to draw a card.
{ Shuffle a trash into it's deck, then play the top card of that deck.


Tacticat Cantrip
HP: 26
Power: "Tactical Trick or Treating" Draw 3 cards. Discard 2 cards. If 2 tricks were discarded this way, you may play a card.
{ Put the bottom card of one deck into play.
{ Destroy an ongoing card.
{ Reveal the top 2 cards of a hero deck. Replace those cards in any order. That deck's player may draw a card.

One-Shots (24)
Bounding Blitz (x2)
One-Shot
Cantrip deals X targets X melee damage each, where X = the number of tricks you played this turn plus 1.
Whenever a hero target would be dealt damage this way, prevent that damage and that target's player draws a card.

Catnip Catnap (x2)
One-Shot
Draw 4 cards. Discard 2 cards.
Cantrip regains 2 HP.
You may return a Catnip card from your trash to your hand.

CattarrattaC (x1)
One-Shot
Cantrip deals 1 target 4 energy damage.
If Cantrip has 13 or less HP, this damage is irreducible and cannot be redirected.
If Cantrip has 9 or less HP, increase this damage by X, where X = twice the number of tricks in your trash. Shuffle your trash into your deck.

Dangerously Distractible (x2)
One-Shot
Cantrip deals 1 target 2 melee damage, or 2 targets 1 energy damage each.
Increase damage dealt this way by 2 to targets that entered play since your last turn.
You may draw 2 cards and discard 1, or play a card, or use a power.

Elusive & Illusive (x2)
One-Shot
Reduce damage dealt to hero targets by 1 until the start of your turn.
Another hero may use a power.
You may draw a card.

Faenominal Arcana (x3)
One-Shot
Cantrip deals 1 target 3 energy damage or up to 3 targets 1 energy damage each. This damage cannot be redirected.
If a target was destroyed this way, you may play a card or use a power.

Hocus Focus (x3)
One-Shot
Reveal the top 5 cards of your deck.
Put a revealed ongoing card into play, or a revealed trick into your hand.
Replace the other revealed cards in any order.
You may draw a card or use a power.

Mrowl Support (x3)
One-Shot
Each other hero regains 1 HP.
One other player may draw a card.
You may draw a card or play a card.

Snickersnack Snap (x3)
One-Shot
Cantrip deals 1 target 1 Energy damage, then deals 1 target 1 melee damage, then deals 1 target 1 psychic damage.
If 3 targets were dealt damage this way, you may draw a card or play a card.

Vexing Hexing Antics (x3)
One-Shot
Cantrip deals 1 target 2 melee damage and 1 psychic damage.
You may destroy an ongoing, equipment or environment card. If a hero card was destroyed this way, its owner may play a card or use a power.


Ongoing / Equipment (16)
Boundless Mischief (x2)
Ongoing, Limited, Trick
Once per turn, when a target would deal another hero 3 or more damage, you may redirect it to Cantrip. If she is dealt damage this way, you may use a power.
Power: Play a trick.

Catty Retort (x2)
Ongoing, Limited
Increase psychic damage dealt by Cantrip by 1.
The first time Cantrip would be dealt damage by a non-hero target each turn, she first deals that target 1 psychic damage.

Conical Cat Hat (x2)
Equipment, Limited
Increase energy damage dealt by Cantrip by 1.
Power: Reveal the top card of your deck. If it's a trick, put it into your hand or play it. If not, discard it or replace it.

Deja Vu (x2)
Ongoing, Trick
When a one-shot you played fully resolves, play that card from your trash and destroy this card.
When this card is destroyed, you may either put an ongoing card other than Deja Vu from your trash into play or use a power.

Feisty Fae Feline (x2)
Ongoing, Limited, Trick
Increase Melee damage dealt by Cantrip by 1.
Whenever one of your cards is destroyed, Cantrip may deal 1 target 1 melee damage.

Incorrigible Curiosity (x2)
Ongoing, Limited
At the end of your turn, you may reveal the top or bottom card of your deck.
If it's a trick, either replace it or put it into your hand. If it's not, either replace it or discard it.
You cannot be prevented from drawing cards.

Runic Raincoat (x2)
Equipment, Limited
The first time you play a trick from your hand each turn, you may draw a card.
Power: Reveal the bottom card of your deck. If it's a trick, put it into play or into your hand. If not, discard it or put it on top of your deck.

"Spell Component" Pouch (x2)
Equipment, Limited, Catnip
Whenever you discard a trick, one hero regains 1 HP.
Power: Discard a card. If a trick was discarded this way, you may play a card. If no card was played this way, draw 2 cards.